I paint a single stroke and it can affect the albedo, roughness, and other textures all at once. And the thing is that you are painting the whole PBR texture set all at once with these tools(or only the parts you want to at the given time). Designer lets you make textures with math and nodes, while Painter lets you paint directly on the models in 3d, using textures, brushes, and then even generators and particle systems. At the $19.99 monthly subscription pricepoint(if it hasn't yet changed), it represents for me the best(by far) way to work with models and PBR texturing. That said, what little I've messed with doing, I've used the Substance suite for everything related to texturing(often using Substances obtained elsewhere, but not always). I'm not actually an artist, so my opinion may not be the best thing to base your decisions on. My goal with this website is to make 3D rendering more accessible by providing free PBR textures and guides on how to use them. Create yours and upload them All materials in BlenderKit library are free and created by the community. Upgrade your designs with high-quality surface materials and high-resolution textures. Welcome Enjoy Cycles and EEVEE compatible materials. Back when everything was only down to normals and colors(with some AO sometimes), it wasn't so hard to get an idea what was going on while painting the color, but with PBR, the roughness and other non-color maps have so much of an effect that trying to paint just the albedo alone is pretty difficult. BlenderKit hosts the largest 100 free library of Blender 3D materials. Technically, anything that edits images can work, including using Blender's texture painting features.but you can't really paint multiple maps at the same time and see the results right away. I don't know of anything that conveniently lets you work with PBR that is free.
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